![]() ![]() What’s interesting here is this piece’s reminiscence of a slowed-down Bramble Blast (by David Wise) from Donkey Kong Country 2: Diddy’s Kong Quest (released the year before Biohazard/Resi 1 in 1995). Multiple composers worked on most of the Biohazard games and I’m afraid I don’t know who specifically wrote these pieces or if they were collaborations. That welcome rush of reprieve upon locating that first safe-haven will stay with a generation of gamers. Let’s go back through the series and remember the glow of the lamp, the creak of the item chest and the chatter of typewriter (rather than zombie) teeth… That, to me, is their brilliance – the way they make the player know that they have temporary respite in the sanctity of that space, but that short of remaining there, the relief can only be short-lived before they must return to the monster-infested corridors. ![]() Rarely have pieces of music made me feel simultaneously warmed and chilled, equal parts comforted and disquieted. You may well ask what all this rambling has to do with music, well, nothing more than that thinking about playing Resi again has got me thinking about just how much I love the ‘safe room’ themes from the series. A last and current-gen up-rezzing of one of the most fondly-regarded ground-up remakes in history, the 2002 GameCube version of Capcom’s 1996 survival horror smash. It’s fair to say that the downloadable PS3/Xbox 360 versions of Resident Evil (Biohazard) 4 – one of my all-time favourite videogames – weren’t as spectacular or comprehensive in terms of upgrades as, say, The Metal Gear Solid Collection or The Legend of Zelda: Ocarina of Time 3D, but they were perfectly acceptable with no experience-destroying Silent Hill Collection style issues.īesides, the more recent PC ‘Ultimate HD’ version went some way further to providing the ‘ultimate’ (so far) Resi 4 experience.Īll this considered, I’m very much looking forward to Resident Evil the re-REmake. I know as well as anyone that not every ‘HD Edition’ or ‘Remaster’ is as carefully and lovingly put together as the next, but the work of teams such as Bluepoint Games, M2, Iron Galaxy and other specialist studios form a treasured part of my collection. Rather than seeing them as tired, lazy cash-in rehashes of boring, old titles I see each as a potential opportunity to revisit an old favourite, enhanced with modern bells and whistles. I’m one of those who welcomes news of game remakes. ![]()
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